Generate a surface mesh representation from a voxel image
voxel2mesh [ options ] input output
- input: the input image.
- output: the output mesh file.
This command utilises the Marching Cubes algorithm to generate a polygonal surface that represents the isocontour(s) of the input image at a particular intensity. By default, an appropriate threshold will be determined automatically from the input image, however the intensity value of the isocontour(s) can instead be set manually using the -threhsold option.
If the -blocky option is used, then the Marching Cubes algorithm will not be used. Instead, the input image will be interpreted as a binary mask image, and polygonal surfaces will be generated at the outer faces of the voxel clusters within the mask.
- -blocky generate a ‘blocky’ mesh that precisely represents the voxel edges
- -threshold value manually set the intensity threshold for the Marching Cubes algorithm
- -info display information messages.
- -quiet do not display information messages or progress status. Alternatively, this can be achieved by setting the MRTRIX_QUIET environment variable to a non-empty string.
- -debug display debugging messages.
- -force force overwrite of output files. Caution: Using the same file as input and output might cause unexpected behaviour.
- -nthreads number use this number of threads in multi-threaded applications (set to 0 to disable multi-threading).
- -help display this information page and exit.
- -version display version information and exit.
Author: Robert E. Smith (email@example.com)
Copyright: Copyright (c) 2008-2018 the MRtrix3 contributors.
This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, you can obtain one at http://mozilla.org/MPL/2.0/
MRtrix3 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
For more details, see http://www.mrtrix.org/